A downloadable project

Use WSAD to move, mouse scroll wheel to zoom. 


Known Bugs

  1. Not all tileart is exporting. I am using Ultima.dll to export the art and map info from the UO files, but seem to be unable to export tiles that are over a certain index.
  2. Terrain does not have colliders yet. I am doing all of my "height mapping" on the GPU, which means the CPU has no idea what the "final form" of my geometry is in order to have a proper collider. Still deciding what to do about this.
  3. The whole map isn't actually here. Only 4096x4096 tiles of it. The eastern edge of the map is currently cut off due to this.
  4. The map chunks are not seamless due to a work in progress of how to accurately raise the edge vertices of all map chunks consistently
  5. Some item sprites are skewed and sized poorly
  6. Sprite items don't always tile perfectly and you can see gaps inbetween them, especially evident in certain roof tiles
  7. I cannot currently control Entities that share the same XYZ coordinates to display which one layers ontop of which, therefore many floors with walls on them show the floors ontop of the walls a bit



Download

Download
Ultima Online Map Viewer.zip 112 MB